Post by Valakai on Mar 12, 2006 15:32:33 GMT -5
Here are the skills and speciality for the RPG, and it is also for the game being released soon called Elder Scrolls IV: Oblivion which is what our RPG is based on.
Combat:
Block
Parry melee attacks with shields and weapons. Successful blocks reduce damage.
Governing Attribute: Endurance
Armorer
Maintain weapons and armor at top efficiency. Worn weapons and armor are less effective.
Governing Attribute: Endurance
Heavy Armor
Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors.
Governing Attribute: Endurance
Blunt
Deliver the crushing blows of mace and axe weapons more effectively.
Governing Attribute: Strength
Blade
Deliver the slashing and thrusting attacks of dagger and sword weapons more effectively.
Governing Attribute: Strength
Athletics
Run and swim faster, and regenerate lost
fatigue faster.
Governing Attribute: Speed
Hand to Hand
Attack without weapons to damage and
fatigue opponents.
Governing Attribute: Strength
MAGIC:
Destruction
Cast spells to inflict magical, fire, frost, and
shock damage or to reduce resistances to
magic attacks.
Governing Attribute: Willpower
Alteration
Cast spells to breathe or walk on water, open locks, shield from physical and magical damage, and alter encumbrance.
Governing Attribute: Willpower
Illusion
Cast spells to charm, conceal, create light, silence, paralyze, command, or affect morale
or aggressiveness.
Governing Attribute: Personality
Conjuration
Cast spells to summon otherworldly creatures, magical weapons and armor, and turn the undead.
Governing Attribute: Intelligence
Mysticism
Cast spells that absorb, reflect, and dispel magic, move objects, sense life, and bind souls.
Governing Attribute: Intelligence
Restoration
Cast spells to restore, fortify, or absorb physical and magical attributes, cure disease, and resist magical attacks.
Governing Attribute: Willpower
Alchemy
Create potions and gain benefits from alchemical ingredients more effectively.
Governing Attribute: Intelligence
STEALTH:
Security
Use lockpicks to open locked doors
and containers.
Governing Attribute: Agility
Sneak
Pick pockets and move unseen and unheard
by observers.
Governing Attribute: Agility
Acrobatics
Jump long distances and avoid damage when falling great distances.
Governing Attribute: Speed
Light Armor
Make more effective use of Fur, Leather, Chainmail, Mithril, Elven, and Glass armors.
Governing Attribute: Speed
Marksman
Deliver more deadly ranged attacks with bow and arrow weapons.
Governing Attribute: Agility
Mercantile
Get better deals when buying or selling goods.
Governing Attribute: Personality
Speechcraft
Use speech to persuade listeners to like and trust you.
Governing Attribute: Personality
Thanks for Reading!
Combat:
Block
Parry melee attacks with shields and weapons. Successful blocks reduce damage.
Governing Attribute: Endurance
Armorer
Maintain weapons and armor at top efficiency. Worn weapons and armor are less effective.
Governing Attribute: Endurance
Heavy Armor
Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors.
Governing Attribute: Endurance
Blunt
Deliver the crushing blows of mace and axe weapons more effectively.
Governing Attribute: Strength
Blade
Deliver the slashing and thrusting attacks of dagger and sword weapons more effectively.
Governing Attribute: Strength
Athletics
Run and swim faster, and regenerate lost
fatigue faster.
Governing Attribute: Speed
Hand to Hand
Attack without weapons to damage and
fatigue opponents.
Governing Attribute: Strength
MAGIC:
Destruction
Cast spells to inflict magical, fire, frost, and
shock damage or to reduce resistances to
magic attacks.
Governing Attribute: Willpower
Alteration
Cast spells to breathe or walk on water, open locks, shield from physical and magical damage, and alter encumbrance.
Governing Attribute: Willpower
Illusion
Cast spells to charm, conceal, create light, silence, paralyze, command, or affect morale
or aggressiveness.
Governing Attribute: Personality
Conjuration
Cast spells to summon otherworldly creatures, magical weapons and armor, and turn the undead.
Governing Attribute: Intelligence
Mysticism
Cast spells that absorb, reflect, and dispel magic, move objects, sense life, and bind souls.
Governing Attribute: Intelligence
Restoration
Cast spells to restore, fortify, or absorb physical and magical attributes, cure disease, and resist magical attacks.
Governing Attribute: Willpower
Alchemy
Create potions and gain benefits from alchemical ingredients more effectively.
Governing Attribute: Intelligence
STEALTH:
Security
Use lockpicks to open locked doors
and containers.
Governing Attribute: Agility
Sneak
Pick pockets and move unseen and unheard
by observers.
Governing Attribute: Agility
Acrobatics
Jump long distances and avoid damage when falling great distances.
Governing Attribute: Speed
Light Armor
Make more effective use of Fur, Leather, Chainmail, Mithril, Elven, and Glass armors.
Governing Attribute: Speed
Marksman
Deliver more deadly ranged attacks with bow and arrow weapons.
Governing Attribute: Agility
Mercantile
Get better deals when buying or selling goods.
Governing Attribute: Personality
Speechcraft
Use speech to persuade listeners to like and trust you.
Governing Attribute: Personality
Thanks for Reading!